


Context
Helping people recover their lost items that have memories or emotions attached to them without adding more stress.
My Role
UI/UX Designer
Timeline
2 months
Tools
Figma
FOUNDLY is a lost-and-found experience designed for moments of panic. Fast reporting, and a calm interface that helps people act instead of freeze.
The Gap
People Don’t Report Most Lost Items
So people stop trying.
Instead they post in:
Posts get buried. No structure. No system.
That’s the gap Foundly addresses.
The Goal
Design a mobile app that:
Simple objective. System-level execution.
discover
Product Thinking
Before designing screens, I focused on behavior.
Foundly is not a listing app. It’s a recovery mechanism.
Hypotheses Derived
Assumptions I Wanted to Validate
Validating Assumptions Through User Interviews
Participants
3 people
Daily commuters
Students + office workers
Questions I asked
Insights I gained
Synthesis
Persona’s
Primary Persona

SNEHA DAKUA
26 - CONTENT WRITER
Context: Losses her bracelet during a busy workday commute.
Goal: Recover her item quickly with minimal friction.
Emotional State: Anxious - Restless - Hope fades over time
Frustrations:
Behaviors:
Needs:
Secondary Persona

BIBEK GOSWAMI
28 - ACCOUNTANT
Context: Finds a bracelet at a park.
Goal: Return the item safely, quickly, and without hassle.
Emotional State: Helpful - Cautious - Hesitant
Frustrations:
Behaviors:
Needs:
Structuring the Solution

User Flows


Screen 1: Home/Opportunities

Toggle option for All, Lost, & Found items.



Context
Helping people recover their lost items that have memories or emotions attached to them without adding more stress.
My Role
UI/UX Designer
Timeline
2 months
Tools
Figma
FOUNDLY is a lost-and-found experience designed for moments of panic. Fast reporting, and a calm interface that helps people act instead of freeze.
The Gap
People Don’t Report Most Lost Items
So people stop trying.
Instead they post in:
Posts get buried. No structure. No system.
That’s the gap Foundly addresses.
The Goal
Design a mobile app that:
Simple objective. System-level execution.
discover
Product Thinking
Before designing screens, I focused on behavior.
Foundly is not a listing app. It’s a recovery mechanism.
Hypotheses Derived
Assumptions I Wanted to Validate
Validating Assumptions Through User Interviews
Participants
3 people
Daily commuters
Students + office workers
Questions I asked
Insights I gained
Synthesis
Persona’s
Primary Persona

SNEHA DAKUA
26 - CONTENT WRITER
Context: Losses her bracelet during a busy workday commute.
Goal: Recover her item quickly with minimal friction.
Emotional State: Anxious - Restless - Hope fades over time
Frustrations:
Behaviors:
Needs:
Secondary Persona

BIBEK GOSWAMI
28 - ACCOUNTANT
Context: Finds a bracelet at a park.
Goal: Return the item safely, quickly, and without hassle.
Emotional State: Helpful - Cautious - Hesitant
Frustrations:
Behaviors:
Needs:
Structuring the Solution

User Flows


Screen 1: Home/Opportunities

Toggle option for All, Lost, & Found items.



Context
Helping people recover their lost items that have memories or emotions attached to them without adding more stress.
My Role
UI/UX Designer
Timeline
2 months
Tools
Figma
FOUNDLY is a lost-and-found experience designed for moments of panic. Fast reporting, and a calm interface that helps people act instead of freeze.
The Gap
People Don’t Report Most Lost Items
So people stop trying.
Instead they post in:
Posts get buried. No structure. No system.
That’s the gap Foundly addresses.
The Goal
Design a mobile app that:
Simple objective. System-level execution.
discover
Product Thinking
Before designing screens, I focused on behavior.
Foundly is not a listing app. It’s a recovery mechanism.
Hypotheses Derived
Assumptions I Wanted to Validate
Validating Assumptions Through User Interviews
Participants
3 people
Daily commuters
Students + office workers
Questions I asked
Insights I gained
Synthesis
Persona’s
Primary Persona

SNEHA DAKUA
26 - CONTENT WRITER
Context: Losses her bracelet during a busy workday commute.
Goal: Recover her item quickly with minimal friction.
Emotional State: Anxious - Restless - Hope fades over time
Frustrations:
Behaviors:
Needs:
Secondary Persona

BIBEK GOSWAMI
28 - ACCOUNTANT
Context: Finds a bracelet at a park.
Goal: Return the item safely, quickly, and without hassle.
Emotional State: Helpful - Cautious - Hesitant
Frustrations:
Behaviors:
Needs:
Structuring the Solution

User Flows


Screen 1: Home (Feature Explanation)

Toggle option for All, Lost, & Found items.
Item details card includes - Item Image, Name, Status, Place, Date, Share, Distance.
2 CTA buttons for Lost & Found Item.